
Version History
GENERAL
- Finally added my branding to this project's main menu
- Tan has been replaced by Yellow
- Swan Ponds no longer drain all of a hero's remaining movement
- Whirlpool army penalty removed
- Witch Huts now allow you to decline the offered skill
- Battlefield hex grid is now black instead of green
CREATURES
- Tooltips now list proc chances for all creature abilities
- Zombie
- chance to spread Disease raised from 20% to 100% (unless resisted)
- the attack and defense penalty has been raised from -2 to -4
- Wraith
- mana drain raised from 2 to 3
- Ghost Dragon
- chance to age targets raised from 20% to 25%
- Scorpicore
- chance to paralyze targets raised from 20% to 25%
- Thunderbird
- chance for thunderbolt raised from 20% to 50%
- Wyvern Monarch
- chance to poison targets raised from 30% to 35%
- Air Elemental
- no longer erroneously states fire immunity
- no longer immune, but weak vs. Meteor Shower
- now immune instead of weak vs. lightning
- lightning affinity no longer affects damage from Armageddon
- Storm Elemental
- no longer erroneously states fire immunity
- no longer immune, but weak vs. Meteor Shower
- now immune instead of weak vs. lightning
- properly shows casting details in tooltip
- lightning affinity no longer affects damage from Armageddon
- Ice Elemental
- properly shows casting details in tooltip
- Earth Elemental
- +5 defense, +2-0 damage
- now immune instead of weak vs. Meteor Shower
- no longer immune, but vulnerable to lightning
- Magma Elemental
- +5 health, +1-0 damage, +9 defense, +75 gold
- now immune instead of weak vs. Meteor Shower
- no longer immune, but vulnerable to lightning
- tooltip is a little squished in order to show all relevant data
- Nomad
- +1 speed
- Mummy
- +15 health, +1-0 damage, +1 speed
- Faerie Dragon
- spell power is now 6 per dragon in the stack, up from 5
TOWNS
- Fixed a few Conflux typos
- Right-clicking on a built Citadel or Castle informs the player about hidden arrow tower function
- The Castle town has been renamed to Bastion
- Stronghold’s resource silo now provides crystal instead of wood/ore
- Resource Silo
- now provides +50 gold per day in all towns
- towns with a wood/ore silo (Bastion, Necropolis, Fortress) receive an additional +50 gold per day
- Fountain of Fortune
- crystal cost lowered from 10 to 5
- Brimstone Stormclouds
- now increases a defending hero's knowledge instead of spell power
- bonus raised from 2 to 4
- gold cost raised from 1000 to 2000
- Glyphs of Fear
- defense bonus raised from 2 to 4
- gold cost raised from 1000 to 2000
- Blood Obelisk
- attack bonus raised from 2 to 4
- gold cost raised from 1000 to 2000
HEROES
- Creature specialists from version 1.2 (except Valeska, Ingham, Ivor, Rashka) now add +1 additional damage to their creature
- Creature specialists from version 1.2 now always add +2 defense skill to their creature
- Ryland
- now correctly has the new 1.2 bonus for Dendroid Guards/Soldiers
- Boragus
- now correctly has the new 1.2 bonus for Ogres/Ogre Magi
- Pasis/Monere
- Bonus for Psychic/Magic Elementals is now +2 defense, +3 damage
- Erdamon/Thunar
- Bonus for Earth/Magma Elementals is now +2 defense, +3 damage
- Fiur/Ignissa
- Removed attack skill bonus for Fire/Energy Elementals
- Kalt/Lacus
- Bonus for Water/Ice Elementals is now +2 defense, +2 damage
SECONDARY SKILLS
- Updated tooltips for Ballistics & Tactics
- Armorer
- arrow towers no longer erroneously deal extra damage based on the reduction amount
- Eagle Eye
- all proficiencies now have a 100% chance
- Mysticism
- spell points per turn raised from 2/3/4 to 2/4/6
- Navigation
- now also reduces the boarding and unboarding penalty by 25/50/75%
- Scouting
- now also improves native terrain bonuses (cumulative):
- Basic: +2 defense
- Advanced: +2 attack
- Expert: +1 speed
SPELLS
- Bloodlust
- cost lowered from 5(4) to 4(3)
- Stone Skin
- cost lowered from 5(4) to 4(3)
- Precision
- now a level 1 spell
- cost lowered from 8(6) to 4(3)
- Weakness
- now a level 1 spell
- cost lowered from 8(6) to 4(3)
- Bless
- now a level 2 spell
- cost raised from 5(4) to 8(6)
- Curse
- now a level 2 spell
- cost raised from 5(4) to 8(6)
- Quicksand
- lays 6/8/10 patches per cast, up from 4/6/8
- Land Mine
- lays 6/8/10 mines per cast, up from 4/6/8
- Forgetfulness
- no longer mass-targets at advanced proficiency
- tooltip updated to show its effect on ranged creatures' melee penalty
- Teleport
- advanced proficiency tooltip clarified
- Air Shield
- arrow towers no longer erroneously deal extra damage based on the reduction amount
- Frenzy
- tooltip clarified to help indicate it still works for morale and retaliations of the same round
- Berserk
- can now be used by AI (beware)
- cursor must now target part of a creature
ARTIFACTS
- Updated tooltips for movement-increasing artifacts
- All Archery artifacts now affect heroes without the Archery skill
- All Necromancy & Learning artifacts now clarify they require their respective skill to be learned
- Spyglass of the Hidden Fleet (renamed from Spyglass)
- now adds +500 movement points at sea
- treasure class changed from Treasure to Minor
- cost +2000
- now adds +500 movement points at sea
- Speculum of Stars (renamed from Speculum)
- now adds +2 knowledge
- treasure class changed from Treasure to Minor
- cost +2000
- now adds +2 knowledge
- Badge of Courage
- no longer grants mind spell immunity
- Breastplate of Petrified Wood
- power bonus raised from 1 to 2
- Rib Cage
- power bonus raised from 2 to 3
- Scales of the Greater Basilisk
- power bonus raised from 3 to 4
- Tunic of the Cyclops King
- power bonus raised from 4 to 5
- Breastplate of Brimstone
- power bonus raised from 5 to 6
- Diplomat’s Ring
- surrender cost reduction changed from 10% to 50%
- Saffell’s Frame
- replaces Statesman’s Medal
- Major class shield that raises defense by 2 and power by 3
- Arbiter’s Sash
- replaces Ambassador’s Sash
- increases power by 5 and reduces defense by 2
- Pendant of Dispassion
- now adds +1 attack
- Pendant of Holiness
- now adds +1 defense
- Pendant of Free Will
- now adds +1 power
- Pendant of Total Recall
- now adds +1 knowledge
- Pendant of Life
- now adds +1 defense, +1 knowledge
- treasure class changed from Treasure to Minor
- Pendant of Death
- now adds +1 attack, +1 power
- treasure class changed from Treasure to Minor
- Pendant of Negativity
- now adds +4 power
- Sphere of Concentration
- renamed from Sphere of Permanence
- now also blocks mind spells
- Sea Captain’s Hat
- removed
- Admiral’s Hat
- removed
version 1.5
January 20, 2023
GENERAL
- All new hero specialty icons (including new creatures) have finally been fixed
- Updated the readme's install instructions
HEROES
- Geon: now actually has Diplomacy (-_-)
SPELLS
- Town Portal's in game icon is now finally fire-red like on the documentation
version 1.41
November 15, 2021
GENERAL
- The starting gold bonus is now 2500, up from 500-1000
- The starting wood & ore bonus is now 10, up from 5-10
- The starting mercury, crystal, sulfur or gem bonus is now 10, up from 3-6
CREATURES
- Zealot: +0-2 damage, +50 gold
- Dwarf/Battle Dwarf: +1 speed
- Zombie: +10 health
- Manticore/Scorpicore: +1 speed
HEROES
- Sanya: now specializes in Pikemen/Halberdiers; Diplomacy replaces Eagle Eye
- Malcom: now specializes in the original Dwarf/Battle Dwarf bonus; Offense replaces Eagle Eye
- Serena: now specializes in Intelligence; Intelligence replaces Eagle Eye
- Nimbus: now specializes in First Aid; Luck replaces Necromancy; First Aid replaces Eagle Eye; now starts w/ First Aid Tent
- Moandor: Archery replaces Necromancy
- Geon: now specializes in Medusas; Diplomacy replaces Eagle Eye
- Oris: now specializes in Archery; Archery replaces Eagle Eye
- Tiva: now specializes in Learning; Learning replaces Eagle Eye
SECONDARY SKILLS
- Chance value for all hero types to learn Eagle Eye reduced to 1
- Chance value for all hero types to learn Diplomacy raised by 1
- Chance value for Death Knight, Necromancer to learn First Aid raised from 0 to 2
- Chance value for Cleric, Heretic, Necromancer, Battle Mage, Witch to learn Scholar reduced to 3
- Chance value for Druid, Wizard, Warlock, Elementalist to learn Scholar reduced to 4
- Chance value for Cleric to learn Water Magic raised from 4 to 5
- Chance value for Demoniac, Heretic to learn Fire Magic raised by 1
ARTIFACTS
- Garniture of Interference: magic resistance bonus raised from 5% to 10%
- Surcoat of Counterpoise: magic resistance bonus raised from 10% to 15%
- Boots of Polarity: magic resistance bonus raised from 15% to 20%
SPELLS
- All 'Summon Elemental' spells may be cast interchangeably in battle
- Clarified effectivity of 'Summon Elemental' spell tooltips
- Initial effectivity of Bloodlust, Stone Skin, Weakness, Precision raised from 5 to 6
- Expert effectivity of Bloodlust, Stone Skin, Weakness, Precision raised from 8 to 10
- Expert effectivity of Mirth, Sorrow, Fortune, Misfortune raised from 2 to 3
- Mirth, Sorrow, Fortune, Misfortune now always affect all friendly or enemy units
version 1.4 beta
November 8, 2021
CREATURES
- Pegasus/Silver Pegasus: tooltip now clarifies effect on mana costs
- Unicorn/War Unicorn: tooltip now states the resistance bonus is for adjacent creatures only, and that it is +20%
- Mage/Arch Mage: tooltip now clarifies effect on mana costs
- Familiar:
- magic channel now absorbs 50% of the mana used to cast enemy spells, up from 20%
- minimum mana cost required to absorb reduced from 5 to 2
- Wraith: tooltip now clarifies mana drain effect
- Infernal Troglodyte: cost reduced by 10
- Gnoll Marauder:
- now strikes twice
- health raised by 2
- attack skill reduced by 1
- cost raised by 20
- fight/AI value raised by 10
- growth reduced from 12 to 10
- Ballista: max damage raised by +1
- Mummy: now properly states undead status
TOWNS
- Tower: blacksmiths sell First Aid Tents instead of Ammo Carts
- Inferno: blacksmiths sell First Aid Tents instead of Ammo Carts
- Dungeon: the Mana Vortex now states it works only once per week
- Stronghold: blacksmiths sell First Aid tents instead of Ammo Carts
- Fortress: Upg. Gnoll Hut cost restored to default - again costs 10 wood, up from 5
SPELLS
- Fixed text errors on numerous tooltips and clarified some effects
- Curse: can now appear in Fortress mage guilds
- Town Portal: is now Fire-elemental instead of Earth
- Fire Wall:
- duration raised from 2 to 4 rounds
- chance to appear in Necropolis & Dungeon mage guilds raised by 50%
- chance to appear in Fortress mage guilds doubled
- Force Field: duration raised from 2 to 3 rounds
- Fireball: chance to appear in Fortress mage guilds doubled
- Land Mine: chance to appear in Fortress mage guilds doubled
- Fire Shield: expert level now casts on all friendly units
- Slayer: attack bonus is now +8/10/12 instead of a static +8
SECONDARY SKILLS
- Estates: advanced proficiency now correctly generates the new amount
HEROES
- Vokial: can no longer start with Walking Dead or Wights, but instead with a Ballista and/or Vampires
- Verdish: starting spell switched from Protection from Fire to Fire Wall
ARTIFACTS
- Badge of Courage: now displays its previously hidden mind spell immunity bonus
- Bird of Perception:
- now instead increases Learning skill by 5% (additive; has no effect without the skill)
- resource cost doubled
- Stoic Watchman:
- now instead increases Learning skill by 10% (additive; has no effect without the skill)
- treasure class raised from Treasure to Minor
- resource cost doubled
- Emblem of Cognizance:
- now instead increases Learning skill by 15% (additive; has no effect without the skill)
- treasure class raised from Minor to Major
- resource cost doubled
- Ring of Life: health bonus raised from 1 to 2
- Vial of Lifeblood: health bonus raised from 2 to 4
- Diplomat's Ring:
- surrender cost reduction is now displayed (10%)
- treasure class reduced from Major to Minor
- resource cost reduced by 70%
- Statesman's Medal:
- surrender cost reduction is now displayed, increased from 10% to 20%
- treasure class reduced from Major to Minor
- Ambassador's Sash:
- surrender cost reduction is now displayed, increased from 10% to 50%
- resource cost raised by 20%
version 1.3 beta
February 24, 2021
SPELLS
Slayer: Expert now affects all units; fixed two line break issues with tooltip display
HERO SPECIALTIES
*Five heroes have new specialties. Icons for these specialties are the same as before, but all functionality, labels and descriptors will reflect the new changes.
CASTLE
- Christian: Ballista bonus is now +1 dmg
- Edric: Griffin bonus is now +2 dmg, +1 def
- Valeska: Archer bonus is now +1 dmg, +1 def
- Sorsha: Swordsman bonus is now +1 dmg, +1 def
- Tyris: Cavalier bonus is now +3 dmg, +2 def
- Catherine: Swordsman bonus is now +1 dmg, +1 def
- Roland: Swordsman bonus is now +1 dmg, +1 def
- Ingham: Monk bonus is now +2 dmg, +1 def
RAMPART
- Ivor: Elf bonus is now +1 dmg, +1 def
- Ufretin: Dwarf bonus is now +1 dmg, +1 def
- Clancy: Unicorn bonus is now +3 dmg, +2 def
- Ryland: Dendroid bonus is now +3 dmg, +1 def
- Aeris: Pegasus bonus is now +2 dmg, +1 def
- Melodia: Fortune bonus changed to Centaurs
TOWER
- Fafner: Naga bonus is now +2 dmg, +2 def
- Iona: Genie bonus is now +2 dmg, +1 def
- Josephine: Golem bonus is now +2 dmg, +1 def
- Piquedram: Gargoyle bonus is now +1 dmg, +1 def
- Thane: Genies bonus changed to Learning
- Torosar: Ballista bonus is now +1 dmg
- Daremyth: Fortune bonus changed to Magic Arrow
- Theodorus: Mage bonus is now +2 dmg, +1 def
INFERNO
- Calh: Gog bonus is now +1 dmg, +1 def
- Fiona: Hell Hound bonus is now +1 dmg, +1 def
- Ignatius: Imp bonus is now +1 dmg, +1 def
- Marius: Demon bonus is now +1 dmg, +1 def
- Nymus: Pit Fiend bonus is now +2 dmg, +1 def
- Pyre: Ballista bonus is now +1 dmg
- Rashka: Efreet bonus is now +3 dmg, +2 def
NECROPOLIS
- Charna: Wight bonus is now +2 dmg, +1 def
- Galthran: Skeleton bonus is now +1 dmg, +1 def
- Moandor: Lich bonus is now +2 dmg, +1 def
- Straker: Walking Dead bonus is now +1 dmg, +1 def
- Tamika: Black Knight bonus is now +2 dmg, +2 def
- Vokial: Vampire bonus is now +1 dmg, +1 def
- Xsi: Stone Skin bonus changed to Learning
DUNGEON
- Ajit: Beholder bonus is now +1 dmg, +1 def
- Arlach: Ballista bonus is now +1 dmg
- Dace: Minotaur bonus is now +2 dmg, +1 def
- Lorelei: Harpy bonus is now +1 dmg, +1 def
- Shakti: Troglodyte bonus is now +1 dmg, +1 def
- Synca: Manticore bonus is now +3 dmg, +2 def
- Darkstorn: Stone Skin bonus changed to Learning
STRONGHOLD
- Gretchin: Goblin bonus is now +1 dmg, +1 def
- Gurnisson: Ballista bonus is now +1 dmg
- Jabarkas: Orc bonus is now +1 dmg, +1 def
- Krellion: Ogre bonus is now +2 dmg, +1 def
- Shiva: Roc bonus is now +2 dmg, +1 def
- Tyraxor: Wolf Rider bonus is now +1 dmg, +1 def
- Yog: Cyclops bonus is now +3 dmg, +2 def
- Vey: Ogre bonus is now +2 dmg, +1 def
FORTRESS
- Alkin: Gorgon bonus is now +3 dmg, +1 def
- Broghild: Wyvern bonus is now +3 dmg, +2 def
- Bron: Basilisk bonus is now +2 dmg, +1 def
- Drakon: Gnoll bonus is now +1 dmg, +1 def
- Gerwulf: Ballista bonus is now +1 dmg
- Korbac: Serpent Fly bonus is now +2 dmg, +1 def
- Wystan: Lizardmen bonus is now +1 dmg, +1 def
HERO SECONDARY SKILLS
RAMPART
- Aeris: Wisdom/Scouting changed to Luck/Water Magic
- Uland: Ballistics changed to Estates, Adv. Wisdom is now Basic
TOWER
- Fafner: Scholar changed to Sorcery
- Iona: Scholar changed to Offense
- Neela: Scholar changed to Sorcery
- Piquedram: Scouting changed to Pathfinding
- Thane: Adv. Scholar changed to Learning/Estates
- Torosar: Mysticism changed to Artillery
- Aine: Scholar changed to Learning
- Theodorus: Wisdom/Ballistics changed to Water/Fire Magic
INFERNO
- Fiona: Adv. Scouting changed to Offense/Fire Magic
- Octavia: Scholar changed to Mysticism
- Rashka: Scholar changed to Resistance
- Ash: Eagle Eye changed to Fire Magic
- Xyron: Scholar changed to Fire Magic
NECROPOLIS
- Clavius: Necromancy changed to Logistics
- Vokial: Necromancy changed to Earth Magic
- Septienna: Scholar changed to Learning
- Thant: Necromancy changed to Earth Magic
DUNGEON
- Synca: Scholar changed to Luck
- Alamar: Scholar changed to Estates
- Deemer: Adv. Scouting is now Basic Archery
- Jeddite: Adv. Wisdom is now Basic, now has Intelligence
FORTRESS
- Broghild: Scouting changed to Tactics
- Wystan: Archery changed to Logistics
- Mirlanda: Adv. Wisdom is now Basic, now has Water Magic
- Verdish: Wisdom changed to Fire Magic
- Voy: Wisdom changed to Logistics
CONFLUX
- Erdamon: Tactics changed to Luck
- Lacus: Adv. Tactics changed to Pathfinding/Resistance
- Aenain: Air Magic changed to Intelligence
- Ciele: Water Magic changed to Sorcery
version 1.2 beta
November 4, 2020
GENERAL
- Month of the Plague has been removed
CASTLES
- Griffin Tower: no longer requires Barracks
- Upg. Wolf Pen: no longer requires Upg. Goblin Barracks
- Mystic Pond: clarified tooltip, gold cost raised to 4000, up from 2000, other resource costs reduced to 1, down from 2
CREATURES
- Wight/Wraith: gold cost reduced to 180/200, down from 200/240
- Faerie Dragon: tooltip now correctly states this unit is innately equipped with Magic Mirror
- First Aid Tent: gold cost raised to 1000, up from 750. Now always heals 25 health points instead of random values between 1-25
SECONDARY SKILLS
- Eagle Eye: chance raised to a static 60% at all levels of the skill, up from 40/50/60%
- Estates: income bonus raised to 200/350/500, up from 125/250/500
- First Aid: tooltip clarified to reflect updates to the First Aid Tent
- Learning: experience bonus raised to 10/20/30%, up from 5/10/15%
- Mysticism: recovery bonus raised to 2/3/4, up from 1/2/3
- Resistance: resist chance raised to 10/15/20%, up from 5/10/20%
- Scouting: radius raised to 2/3/4, up from 1/2/3
- Sorcery: damage bonus raised to 10/15/20%, up from 5/10/15%
SPELLS
- Slayer: The default tooltip now also correctly displays the attack skill bonus
- Prot. from Fire: now correctly states that it affect all units
- Prot. from Water: now correctly states that it affect all units
- Prot. from Air: now correctly states that it affect all units
- Prot. from Earth: now correctly states that it affect all units
version 1.1
May 16, 2020
CREATURES
- Obsidian Gargoyles: +1 speed
- Pit Lords: +1 attack, +1 defense, +1 speed
- Trolls: -100 gold
- Black Dragons: Now properly display they hate Titans.
SPELLS
- Slayer: now displays ingame that it increases attack skill by 8.
- Land Mine: power multiplier raised from 15 to 25. Advanced & expert bonuses both increased by 25.
- Fire Wall: power multiplier raised from 10 to 20. Initial bonus increased by 20, advanced bonus increased by 40.
- Hypnotize: power multiplier raised from 25 to 50. Initial bonus increased by 50, advanced bonus increased by 120, expert bonus increased by 150.
version 1.05
April 11, 2020
CREATURES
- Enchanters: -10 health
- Dragon Flies: -10 health, extra gold cost removed
- Firebird/Phoenix: changes have been reverted
- Pixie/Sprite: changes have been reverted, Sprites +1 health, +1 attack
- Storm Elementals: increased gold cost reverted
- Energy Elementals: changes have been reverted, +5 health, +2-0 damage, +50 gold
version 1.04
April 20, 2018
CREATURES
- Infernal Troglodytes: -1 speed
- Basilisks/Greater Basilisks: base growth reverted to 4
- Trolls: +20 health, +1 growth, +200 gold
SPELLS
- Fireball: Fire bonus raised from +66% to +100%
- Frost Ring: Water bonus raised from +66% to +100%
- Protection from Air: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
- Protection from Earth: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
- Protection from Fire: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
- Protection from Water: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
- Inferno: +4 base cost, multiplier raised to +100%, fire bonus raised to +100%
- Magic Mirror: Base reflect chance is now 70%, advanced and expert proficiency raise it to 85/100%
version 1.03
September 7, 2017
CREATURES
- Halberdiers: +2 defense
- Battle Dwarves: +2 defense
- Iron Golems: +1 defense
- Zombies: +2 defense
- Bone Dragons/Ghost Dragons: +25 health
- Ghost Dragons: +2 defense, +250 gold
- Scorpicores: +1 defense
- Gnoll Marauders: +1 speed
- Enchanters: +10 health
version 1.02
October 2, 2016