Version History

SPELLS


Slayer: Expert now affects all units; fixed two line break issues with tooltip display


HERO SPECIALTIES


*Five heroes have new specialties. Icons for these specialties are the same as before, but all functionality, labels and descriptors will reflect the new changes. 

CASTLE

  • Christian: Ballista bonus is now +1 dmg
  • Edric: Griffin bonus is now +2 dmg, +1 def
  • Valeska: Archer bonus is now +1 dmg, +1 def
  • Sorsha: Swordsman bonus is now +1 dmg, +1 def
  • Tyris: Cavalier bonus is now +3 dmg, +2 def
  • Catherine: Swordsman bonus is now +1 dmg, +1 def
  • Roland: Swordsman bonus is now +1 dmg, +1 def
  • Ingham: Monk bonus is now +2 dmg, +1 def


RAMPART

  • Ivor: Elf bonus is now +1 dmg, +1 def
  • Ufretin: Dwarf bonus is now +1 dmg, +1 def
  • Clancy: Unicorn bonus is now +3 dmg, +2 def
  • Ryland: Dendroid bonus is now +3 dmg, +1 def
  • Aeris: Pegasus bonus is now +2 dmg, +1 def
  • Melodia: Fortune bonus changed to Centaurs


TOWER

  • Fafner: Naga bonus is now +2 dmg, +2 def
  • Iona: Genie bonus is now +2 dmg, +1 def
  • Josephine: Golem bonus is now +2 dmg, +1 def
  • Piquedram: Gargoyle bonus is now +1 dmg, +1 def
  • Thane: Genies bonus changed to Learning
  • Torosar: Ballista bonus is now +1 dmg
  • Daremyth: Fortune bonus changed to Magic Arrow
  • Theodorus: Mage bonus is now +2 dmg, +1 def


INFERNO

  • Calh: Gog bonus is now +1 dmg, +1 def
  • Fiona: Hell Hound bonus is now +1 dmg, +1 def
  • Ignatius: Imp bonus is now +1 dmg, +1 def
  • Marius: Demon bonus is now +1 dmg, +1 def
  • Nymus: Pit Fiend bonus is now +2 dmg, +1 def
  • Pyre: Ballista bonus is now +1 dmg
  • Rashka: Efreet bonus is now +3 dmg, +2 def


NECROPOLIS

  • Charna: Wight bonus is now +2 dmg, +1 def
  • Galthran: Skeleton bonus is now +1 dmg, +1 def
  • Moandor: Lich bonus is now +2 dmg, +1 def
  • Straker: Walking Dead bonus is now +1 dmg, +1 def
  • Tamika: Black Knight bonus is now +2 dmg, +2 def
  • Vokial: Vampire bonus is now +1 dmg, +1 def
  • Xsi: Stone Skin bonus changed to Learning


DUNGEON

  • Ajit: Beholder bonus is now +1 dmg, +1 def
  • Arlach: Ballista bonus is now +1 dmg
  • Dace: Minotaur bonus is now +2 dmg, +1 def
  • Lorelei: Harpy bonus is now +1 dmg, +1 def
  • Shakti: Troglodyte bonus is now +1 dmg, +1 def
  • Synca: Manticore bonus is now +3 dmg, +2 def
  • Darkstorn: Stone Skin bonus changed to Learning


STRONGHOLD

  • Gretchin: Goblin bonus is now +1 dmg, +1 def
  • Gurnisson: Ballista bonus is now +1 dmg
  • Jabarkas: Orc bonus is now +1 dmg, +1 def
  • Krellion: Ogre bonus is now +2 dmg, +1 def
  • Shiva: Roc bonus is now +2 dmg, +1 def
  • Tyraxor: Wolf Rider bonus is now +1 dmg, +1 def
  • Yog: Cyclops bonus is now +3 dmg, +2 def
  • Vey: Ogre bonus is now +2 dmg, +1 def


FORTRESS

  • Alkin: Gorgon bonus is now +3 dmg, +1 def
  • Broghild: Wyvern bonus is now +3 dmg, +2 def
  • Bron: Basilisk bonus is now +2 dmg, +1 def
  • Drakon: Gnoll bonus is now +1 dmg, +1 def
  • Gerwulf: Ballista bonus is now +1 dmg
  • Korbac: Serpent Fly bonus is now +2 dmg, +1 def
  • Wystan: Lizardmen bonus is now +1 dmg, +1 def


HERO SECONDARY SKILLS


RAMPART

  • Aeris: Wisdom/Scouting changed to Luck/Water Magic
  • Uland: Ballistics changed to Estates, Adv. Wisdom is now Basic


TOWER

  • Fafner: Scholar changed to Sorcery
  • Iona: Scholar changed to Offense
  • Neela: Scholar changed to Sorcery
  • Piquedram: Scouting changed to Pathfinding
  • Thane: Adv. Scholar changed to Learning/Estates
  • Torosar: Mysticism changed to Artillery
  • Aine: Scholar changed to Learning
  • Theodorus: Wisdom/Ballistics changed to Water/Fire Magic


INFERNO

  • Fiona: Adv. Scouting changed to Offense/Fire Magic
  • Octavia: Scholar changed to Mysticism
  • Rashka: Scholar changed to Resistance
  • Ash: Eagle Eye changed to Fire Magic
  • Xyron: Scholar changed to Fire Magic


NECROPOLIS

  • Clavius: Necromancy changed to Logistics
  • Vokial: Necromancy changed to Earth Magic
  • Septienna: Scholar changed to Learning
  • Thant: Necromancy changed to Earth Magic


DUNGEON

  • Synca: Scholar changed to Luck
  • Alamar: Scholar changed to Estates
  • Deemer: Adv. Scouting is now Basic Archery
  • Jeddite: Adv. Wisdom is now Basic, now has Intelligence


FORTRESS

  • Broghild: Scouting changed to Tactics
  • Wystan: Archery changed to Logistics
  • Mirlanda: Adv. Wisdom is now Basic, now has Water Magic
  • Verdish: Wisdom changed to Fire Magic
  • Voy: Wisdom changed to Logistics


CONFLUX

  • Erdamon: Tactics changed to Luck
  • Lacus: Adv. Tactics changed to Pathfinding/Resistance
  • Aenain: Air Magic changed to Intelligence
  • Ciele: Water Magic changed to Sorcery

version 1.2 beta
November 4, 2020

GENERAL


  • Month of the Plague has been removed


CASTLES


  • Griffin Tower: no longer requires Barracks
  • Upg. Wolf Pen: no longer requires Upg. Goblin Barracks
  • Mystic Pond: clarified tooltip, gold cost raised to 4000, up from 2000, other resource costs reduced to 1, down from 2


CREATURES


  • Wight/Wraith: gold cost reduced to 180/200, down from 200/240
  • Faerie Dragon: tooltip now correctly states this unit is innately equipped with Magic Mirror
  • First Aid Tent: gold cost raised to 1000, up from 750. Now always heals 25 health points instead of random values between 1-25


SECONDARY SKILLS


  • Eagle Eye: chance raised to a static 60% at all levels of the skill, up from 40/50/60%
  • Estates: income bonus raised to 200/350/500, up from 125/250/500
  • First Aid: tooltip clarified to reflect updates to the First Aid Tent
  • Learning: experience bonus raised to 10/20/30%, up from 5/10/15%
  • Mysticism: recovery bonus raised to 2/3/4, up from 1/2/3
  • Resistance: resist chance raised to 10/15/20%, up from 5/10/20%
  • Scouting: radius raised to 2/3/4, up from 1/2/3
  • Sorcery: damage bonus raised to 10/15/20%, up from 5/10/15%


SPELLS


  • Slayer: The default tooltip now also correctly displays the attack skill bonus
  • Prot. from Fire: now correctly states that it affect all units
  • Prot. from Water: now correctly states that it affect all units
  • Prot. from Air: now correctly states that it affect all units

  • Prot. from Earth: now correctly states that it affect all units 

version 1.1
May 16, 2020

CREATURES


  • Obsidian Gargoyles: +1 speed
  • Pit Lords: +1 attack, +1 defense, +1 speed
  • Trolls: -100 gold
  • Black Dragons: Now properly display they hate Titans.


SPELLS


  • Slayer: now displays ingame that it increases attack skill by 8.
  • Land Mine: power multiplier raised from 15 to 25. Advanced & expert bonuses both increased by 25.
  • Fire Wall: power multiplier raised from 10 to 20. Initial bonus increased by 20, advanced bonus increased by 40.
  • Hypnotize: power multiplier raised from 25 to 50. Initial bonus increased by 50, advanced bonus increased by 120, expert bonus increased by 150.

version 1.05
April 11, 2020

CREATURES


  • Enchanters: -10 health
  • Dragon Flies: -10 health, extra gold cost removed
  • Firebird/Phoenix: changes have been reverted
  • Pixie/Sprite: changes have been reverted, Sprites +1 health, +1 attack
  • Storm Elementals: increased gold cost reverted
  • Energy Elementals: changes have been reverted, +5 health, +2-0 damage, +50 gold

version 1.04

April 20, 2018

CREATURES


  • Infernal Troglodytes: -1 speed
  • Basilisks/Greater Basilisks: base growth reverted to 4
  • Trolls: +20 health, +1 growth, +200 gold


SPELLS


  • Fireball: Fire bonus raised from +66% to +100%
  • Frost Ring: Water bonus raised from +66% to +100%
  • Protection from Air: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Earth: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Fire: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Protection from Water: base reduction raised from 30% to 50%, adv/expert proficiency raise it to 60/70%
  • Inferno: +4 base cost, multiplier raised to +100%, fire bonus raised to +100%
  • Magic Mirror: Base reflect chance is now 70%, advanced and expert proficiency raise it to 85/100%


version 1.03

September 7, 2017

CREATURES


  • Halberdiers: +2 defense
  • Battle Dwarves: +2 defense
  • Iron Golems: +1 defense
  • Zombies: +2 defense
  • Bone Dragons/Ghost Dragons: +25 health
  • Ghost Dragons: +2 defense, +250 gold
  • Scorpicores: +1 defense
  • Gnoll Marauders: +1 speed
  • Enchanters: +10 health

version 1.02

October 2, 2016